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The first violent video game invented was during the 1970’s (Anderson & Bushman, 2001), since then, the degree of violence present in a video game has significantly increased.Today, the graphics, sounds, characters in video games have become more realistic than before any of the past years.But is it the games to blame for how people act or behave around people or by themselves?
Some include killing zombies, shooting people, and fighting that ends in either someone dying or being hurt.
The outcome remains the same, and a select few continue to live out these games throughout their daily life.
That's why he would like to see federal legislation that will treat the violent and gory games like guns, tobacco, and alcohol; Banning their sale to anyone under 18 years old.
Even though some states are thinking about proposing such laws, kids will still find a way to get the more violent games because they have been proven to be the more addictive and exciting games out there.
- At this day in age we bask in the luxury of having easy access to advanced technology at our disposal.
From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained.Real-life associations are easier to make if a video game is realistic.Violent video games impacts individuals psychologically, physiologically and socially.In the other case, the Gamers might mimic the behaviour present in a violent video game consciously, or in time will subconsciously act out aggressive behaviours such as hitting, and punching.This is problematic because when it comes to the real-world, projecting aggressive behaviour results in serious consequences.They both have rating in which show the level of mature content is in the production or game, but the ratings for games are not always followed.A kid that's about 16 years old still has the ability to buy a M-rated game at a store.A lot of violent and gory games, which in 1999 the top 100 video games consisted of some sort of violence. Although there are people who say that they should not be able to sell M (mature) rated games to minors under 18 years of age.According to David Grossman, a retired army lieutenant colonel, says that "violent video games such as Doom and Quake break down the natural inhibitions we have against killing." The military has begun using Doom-like games to improve the fire rates and encouraging soldiers to pull the trigger in battle.He states that violent video games prepare kids to kill and can even teach them to enjoy the experience.Sure video games are a type of artistic expression, like movies.